Understanding The Post Apocalyptic Wasteland
Civilization has collapsed. It’s just you and your dog…and you look like a young Don Johnson. Wait, that’s not right. It’s just you and a mule and you look like Kevin Costner. Oh hell no! That’s definitely not right. OK, no matter what, civilization has collapsed. If not in reality, then in your role playing game. What will the United States look like? Sure, you’ve seen the movies, but what’s my take?
Well, besides the fact there wouldn’t be a United States, it would be among the worst nightmares for many people. Cities would be death traps. Well, more than usual. Gangs would roam the streets doing very not-nice things to people they meet. And no, making them watch The Postman will be among the nicer things they’ll do. Yeah…they’re really bad.
The vast majority of people will be well clear of the cities, living in small walled communities with various forms of government. Many will be communistic in nature, though they’d probably deny the hell out of it. Many others would be true Greek democracies (we’re actually a republic after all, not a democracy). Still others would be dictatorships, some benevolent and others not so much. The ideological difference that seperate nations today will probably not be such a big deal in the PAW since no one will have time or energy to fight stupid wars.
Despite that, weapons will be an everyday thing. Regardless of how you feel about guns now, I suspect your opinions will change after the apocalypse. Bad people will want to do bad things to good people, and the only way the good people will make it is to fight back. After all, there aren’t any cops or military to bail the good people out, now is there? The good people’s communities are walled for a reason after all.
The primary industry of the human race will be food production. Farming will probably be the single biggest career path for the survivors. There are all kinds of romantic notions of scavenging the remnants of humanity to rebuild the new world from. Look at the cars in The Road Warrior for a moment. All those cars are based of scavengings from the old world. The problem is, those will be plentiful to start with, but decrease as time rolls on.
However, every role playing game needs something to strive for. Besides the obvious military hardware, there are plenty of other options for that quest item. Perhaps a new solar battery that could power your community for years, or perhaps it’s a generator that runs on ethanol…something your community can produce easily itself. Really, the possibilities are endless. All it takes is a creative GM to make that post apocalyptic role playing game one of the best ever!

October 1st, 2008 at 1:16 pm
Another thing that will likely happen is that abandoned military installations and prisons will be taken over. Probably by the not so nice people who will use them to their advantage. Both are fairly secure places after all. Plus the Military installations will provide lots of land and tons of weaponry. Now if I survive the apocalypse I will definitely be heading to the nearest Military base and trying to stake my claim. If they survived I have protection, if not then I have their supplies and armory at my disposal. Of course you have to do this while everyone is still confused so that all the good stuff isn’t taken.
Candles & lighters/matches
My shopping list and plans:
1)A sturdy vehicle, preferably something that is armored. As fuel and power will become scarce after a short while, make sure there is enough gas (fill up some gas cans) to get out west to the Hoover dam. Power should remain on there for about 5 years. If that is not an options head to Rock Port Missouri which is completely wind powered. There are some other communities, I think Hull in Massachusetts and some town in Scotland are also run by wind, that are trying to sustain themselves with wind and solar power. Look them up now since you may not have electricity in your area to run your PC after the apocalypse. But since you are heading to a place that may have power for a while bring a lap top, cell phone, ipod and PSP/DS(don’t for get the games and power cords), just in case.
2)As much ammo and as many weapons as I can fit in said vehicle.
3)As many supplies as I can accommodate(first aid, clothes & food)Food stuff should be dried, dehydrated or shelf stable to make sure you can sustain yourself for long periods with out the ability to cook. Oh, don’t forget the old school can opener either.
4) A detailed U.S. road map (or map of whatever country you live in)
5) Essential gaming supplies (Hard copies of books, dice, pencils, paper)
6) Flash lights
7) batteries for the flashlight
9) Sharp cutting instruments (axe, swords & knives)
10) How to survival books (hunting, shelter building, & books about which wild plants/berries are safe to eat just raid your local Barnes & Noble or library before heading out of town)
11) Reading Material (books will be a hot commodity in a world without power so this give you something to barter with. As would any extra things from the list)
Make sure your destination is close to a large, reliable body of fresh water and that temperatures will remain in a tolerable range to grow food. While fall is a beautiful time of year, & my personal favorite, it sucks to freeze to death in the winter so slightly warmer climates, though not deserts, are best.
Find you a spot, stake your claim, and pronounce yourself emperor!
Geek Gazettes last blog post..Internet Video: Batman/Superman: World’s Finest
October 1st, 2008 at 1:43 pm
Actually, the best way to make it is to have everything you need BEFORE all Hell breaks loose, since even while people are confused, there will be others with the same ideas you’ve got.
But other than that, I agree with what you’re saying. But if you’ve got the stuff beforehand, you can get the hell out of dodge while everyone’s confused and/or getting stuff from the military bases
October 1st, 2008 at 2:19 pm
Those empty (or not) missile silos in Montana are looking pretty good right now.
No doubt many military units (regulars & reserve) will surivive (they have the means and training) so some might turn into privatized armies, good natured or otherwise.
MadBrewLabss last blog post..State of the Blog Report
October 1st, 2008 at 2:32 pm
Agreed. And let’s face it, many of them are battle hardened now, so they would be particularly nasty to face.
October 1st, 2008 at 2:34 pm
Swan song - author: Robert R McCammon
The Postman - author: David Brin
World War Z - various
Resident evil: Apocolypse - film
By the dawn’s early light - film
Fallout Series - Video games/books/soon a movie
A boy and his dog (obviously)
A great many more slip my mind, but these are what I think of when I think post-apocolypse. Depends on the flavor of destruction.
Personally, the Gamma World variety trips all my triggers, but I have never found a group to play it with.
The morrow project is pretty cool too, as well as mutant future. Pudding for all!
Donny_the_DMs last blog post..Houses of the Blooded - MUST HAVE!
October 1st, 2008 at 3:14 pm
If you are thinking about a post-apocalyptic campaign, I’d suggest a couple of books as inspiration:
Earth Abides by George R Stewart
A story about one man struggling to survive after everyone he knows dies. He builds a family, a small community and it discusses loads of really practical problems, such as education, replacements for cars, how animals react to humans disappearing and so on.
About a dozen Philip K Dick are post-apocalyptic, although I’d recommend Doctor Bloodmoney, which deals with restablishing society, new problems and hope, and The Penultimate Truth, which I can’t go into detail without spoiling, but which bares similarities to the Fallout series.
Finally Stephan King’s The Stand.
Ok, it’s King and not brilliant writing, but it’s going a good plot and great ideas that could be borrowed for a campaign.
What I’ve learnt from all those is that cars, anything that doesn’t run on wood, wind or the sun and anything you can’t replace with something you can make yourself is going to break and be useless eventually.
That includes guns, power systems and basically any manufactured good that needs more then one machine to make.
Personal recommendation: find somewhere permanent with room to build, learn how to do wood work and build a forge and learn how to do basic metal work. Might want to settle somewhere rich in coal and copper/iron as well.
Hammers last blog post..Starting Out…
October 1st, 2008 at 3:16 pm
Oh, and you really want to be as far away as possible from things like Dams, nuclear plants, nuclear weapons bases and so on.
Really don’t want to be near them when they fall apart and gp boom due to lack of maintenance.
Hammers last blog post..Starting Out…
October 1st, 2008 at 3:20 pm
It is better to have everything in advance, I do not deny that. Unfortunately raiding a military installation while everyone is still alive is likely to get me killed. I could buy all this stuff on the black market or at the Army/Navy store, but I’d rather get it for free. Hey! I’ll raid the Army/Navy store too!!!
You are also correct that the Military is very likely to survive, which is another good reason to head for a base. Since they may be there, depending on location and the type of apocalypse we have, they can protect you. Thus allowing you to survive. The important thing is to get there early. Which is why I suggest keeping a cool head and making a beeline for the base while everyone else, those who aren’t the walking dead… yet, is still trying to figure out what the hell happened. If no one is home you have a buffet of equipment and supplies, if they are you have a potentially safe place to stay. Get in early, do your share and you will likely survive. Plus they can teach you a lot if you are not military yourself and are likely the first ones to know where the safest places are going to be.
BTW those missile silos out west are up for sale from what I read. You can actually buy one and convert it into a home, nuclear warheads not included.
Geek Gazettes last blog post..Internet Video: Batman/Superman: World’s Finest
October 1st, 2008 at 3:24 pm
@ Hammer
I watched a documentary about the end of civilization and they said the Hoover dam would likely survive for 100-300 years. It is incredibly well built and very self sufficient. That is why the area around it will have power for about 5 years. But if the wind powered communities are near some type of fresh water they are good choices as well, probably better.
Now I’m in the mood to watch that doc again… I’ll have to find the DVD.
Geek Gazettes last blog post..Internet Video: Batman/Superman: World’s Finest
October 1st, 2008 at 3:31 pm
@Donny: I’m a big fan of David Brinn’s The Postman, having actually corresponded with Brinn after having read it. Great book, really bad movie.
@Hammer: I’m reading Earth Abides right now, and plan a review when I’m finished. So far, it’s very, very good. I can’t wait to see what’s next. The Stand is also very awesome.
As for guns failing, that’s part of the reason I generally recommend (but not here) to have plenty of parts. Most apocalyptic situations are really short-term in the grand scheme of things. Think the Dark Ages after the fall of the Roman Empire.
@Geek Gazette: There’s actually very little that you can’t legally purchase in the US that the military has. Explosives and full-auto weapons being two most people think of but legal for someone who is willing to get through proper channels. However, to survive, you don’t actually need those things.
As for trusting what’s left of the military to protect you, you’re assuming that they’re willing to. Some definitely will be…many of them in fact…but not all. The result may be unpleasant, to say the least, if you find the wrong group. I say this as a veteran myself, and as the MadBrew-master is a Marine, he’ll probably agree as well.
October 1st, 2008 at 3:48 pm
@ Tomcat
You are correct that most military items can be bought, but I am a cheapskate and would rather pillage after the fall. Coming from a long line of Military people, I am the only one who could not join for a stupid medical reason… really it is stupid, I think that for the most part you could get assistance. Especially in the beginning. Now if you wait until a hierarchy has been established, meaning they know there is no social structure and become a force unto themselves in the area, you are more likely to not get any help.
Other alternatives would be to raid police stations, the Army/Navy store, hunting supply stores, Wal-mart (they have everything) or even a pawn shop for weapons and go to one of the communities I mentioned earlier. You could get a reasonably good vehicle by raiding a new car lot, though sans armor, and siphoning fuel from the tanks of the other cars, assuming there is no electricity, would get you enough fuel for at least one good trip. Hopefully you have others in your group so taking multiple vehicles would be a good idea. 2 people per vehicle, and each vehicle should have enough room to sleep two and store equipment. So don’t “borrow” a compact car… you’ll need some kind of truck or small SUV. Small enough to get fairly good gas mileage but big enough to pull a tree out of the road. No Hummers or large Trucks or else you won’t get far.
Geek Gazettes last blog post..Internet Video: Batman/Superman: World’s Finest
October 1st, 2008 at 7:57 pm
Don’t forget about the large majority of people who will have returned to some form of tribalism, even in the terms of neo-tribalism or small statism!
Neat post.
Ishmayls last blog post..On Being Internetless, and Future Turtle Issues
October 1st, 2008 at 9:09 pm
Who would have thought the apocalypse would be so much fun!
Geek Gazettes last blog post..Top 10 Apocalyptic Films
October 1st, 2008 at 9:12 pm
@Geek Gazette: Personally, I’m not a fan of any plan that involves “raiding” because you’re counting on being smarter and quicker in your reactions than everyone else. At times, that may not be feasible. Take Hurricane Katrina for example. Everyone figured out pretty darn quick to hit Wal-Mart and every grocery store they could find. Sometimes, the apocalypse comes slowly enough that people adjust at the same speed.
Just some food for thought
@Ish: Very true. Even though those in the midst of it wouldn’t necessarily call it such, tribalism is a pretty accurate term for it
October 1st, 2008 at 9:30 pm
Most basic essential I have taken care of. I’m just thinking in terms of the bigger more expensive items I can’t afford. Honestly I could get along with what I have here in the house, at least for a while. But I figure on acting quickly, or as quickly as possible, to get the bigger expensive items. Luckily I live in a rural community with lots of gun happy rednecks who have enough basic guns and ammo. I can grow food, fish and keep myself and my family dry and warm. But I’m thinking big picture.
Geek Gazettes last blog post..Top 10 Apocalyptic Films
October 1st, 2008 at 9:43 pm
It sounds like you’d be in good shape then
October 2nd, 2008 at 5:04 am
Post apocalyptic games and media have long been my favourites.
The best RPG on the subject was Aftermath by FGU. Its detailed and flexible rules were designed to cope with any type of social breakdown, whether it be a whimper or a bang. One of my favourites was the Killer Asteroid scenario. The combination of build up, apocalypse, and survival phases of a campaign can work really well.
I never enjoyed Gamma World. The setting was to much just D&D by a different name and it never had the gritty realism I like in the post-apocalypse type games.
The Morrow Project was probably the first real post-apocalypse type game but its rules were poor and the whole basis of the game (survivors awoken from cryogenics 100 years after the event) was a bit weak.
October 2nd, 2008 at 5:18 am
Aftermath is a new one on me. I’ll have to look it up and check it out!
The killer asteroid is a cool scenario, well done in Lucifer’s Hammer IMHO, but I’m partial to plague scenarios myself. More like 28 Days Later and Earth Abides. Of course, the only “bad” scenario is one that is completely implausible.
October 2nd, 2008 at 2:37 pm
@Chris - agreed, the morrow project was just too undefined. The rules that is.
Gamma world was a favorite for it’s fluff, no so much the mechanics, though the original - based on 2nd edition D&D was a great game.
Problem is, there is no one “right” game system. The perfect one would evolve with it’s game, gaining or shedding modular features as appropriate. That doesn’t really happen today.
Personally, I prefer white wolf’s WoD engine for any kind of “gritty” realism, I just could never stomach some of the weirdos that got attracted to the game setting in general. I swore an oath to stake and decapitate the next poser who showed up dressed like a manson clone, spouting about his vampirism like it was the real deal!!!!!
In any event, it WILL happen eventually. Chances are someone in the RPGBlogger community is already working on it!
Annd yes, the book, the postman was a real gem. There is a reason it is right behind my all time favorite post-apocolyptic story. If you enjoy the sci-fi angle, John Ringo shows us what it is like when Hordes of prodigiously breeding carnivorous reptile/centauroid aliens land and begin eating everything and everyone in sight. Fortress cities, underground habitats, daily nuclear barrages…great stuff. Start with A hymn before battle.
October 2nd, 2008 at 2:51 pm
Drive me closer! I want to hit them with my sword!
October 2nd, 2008 at 3:13 pm
@Donny: It’s always great to find a fellow fan of The Postman.
@Laimbic: Screw the sword…use this bazooka instead
October 4th, 2008 at 8:23 am
Tomcat1066 - plagues are good - Stephen King’s The Stand is a great book / TV Mini series for ideas
Chris Tregenzas last blog post..The Boss Monster’s Boss
October 5th, 2008 at 8:11 am
Agreed. The Stand is a very cool source. Plagues are great for depleting the population with minimal damage to the infrastructure. He faster they hit, the better…at least in fiction
October 10th, 2008 at 6:48 am
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